import processing.opengl.*; import procontroll.*; import net.java.games.input.*; ControllIO controllIO; ControllDevice joypad; ControllStick stick1; ControllStick stick2; float transX; float transY; void setup(){ size(600,600,OPENGL); transX = width/2; transY = height/2; controllIO = ControllIO.getInstance(this); joypad = controllIO.getDevice("Logitech RumblePad 2 USB"); joypad.plug(this, "handleButton1Press", ControllIO.ON_PRESS, 1); joypad.plug(this, "handleButton1Release", ControllIO.ON_RELEASE, 1); joypad.plug(this, "handleMovement", ControllIO.WHILE_PRESS, 0); stick1 = joypad.getStick(0); stick1.setMultiplier(PI); stick2 = joypad.getStick(1); stick2.setTolerance(0.06f); stick2.setMultiplier(0.05f); } void handleButton1Press(){ fill(255,0,0); joypad.rumble(1); } void handleButton1Release(){ fill(255); } void handleMovement(final float i_x,final float i_y){ transX += i_x; transY += i_y; } void draw(){ background(0); lights(); translate(transX,transY,0); rotateX(stick2.getTotalY()); rotateY(stick2.getTotalX()); box(200); }
ControllIO is the base class for using controllers in Processing.
It provides methods to retrieve information about the connected
devices and to get the input data from them.
To get a ControllIO object you to use the getInstance() Method. As
a startup you should use the printDevices() to see if all Controllers
are connected and correctly found.
To react on button events you can plug methods, that are called when a button is pressed, released or while a button is pressed.
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