breath piece must make games must think of meta card games camera looking at a projector distorted exit signs SCHEDULE: 00 2009.01.26 INTROS: NEW MEDIA, OLD MEDIA CONCEPTS: Media Art Histories, New Media Art, Planned obsolescence SCREEN: Rabbit's Moon - Kenneth Anger (1979), The Last Slide Projector - Paige Sarlin (2006) READ: Did Somebody Say New Media? - Wendy Hui Kyong Chun (2006); Art games: Interactivity and the embodied gaze - Graham Coulter-Smith and Elizabeth Coulter-Smith (2006) 01 2009.02.02 ART GAMES CONCEPTS: New Media Art, Art Games, Game Cultures PLAY: Endless Forest - Tale of Tales (Auriea Harvey and Michael Samyn) (2006); The Graveyard - Tale of Tales (Auriea Harvey and Michael Samyn) (2008) READ: Chronophobia: On Time in the Art of the 1960's - Pamela M. Lee (2004) * 2009.02.05 CONVERSATIONS AT THE EDGE: Sight & Sound: Fingco Sound System with Haptic, Interbellum, Lisa Slodki and Annie Feldmeier Adams 02 2009.02.09 CHRONOPHOBIA: PREFACE, PART 1: INTRODUCTION CONCEPTS: A Report on the Art and Technology Program of the Los Angeles County Museum of Art 1967 - 1971 (1971) SCREEN: Dead in Iraq - Joseph DeLappe (2006) READ: Chronophobia: On Time in the Art of the 1960's - Pamela M. Lee (2004) 03 2009.02.16 CHRONOPHOBIA: CHAPTER 1: PRESENTNESS IS GRACE CONCEPTS: Minimalism, clean code, clear cubes PLAY: Cursor * 10" by Yoshio Ishii READ: Chronophobia: On Time in the Art of the 1960's - Pamela M. Lee (2004) 04 2009.02.23 CHRONOPHOBIA: CHAPTER 2: STUDY FOR AN END OF THE WORLD CONCEPTS: Symbolic death, cultural representations of violence and nihilism SCREEN: WACO RESURRECTION - C-LEVEL (Eddo Stern, Peter Brinson, Brody Condon, Michael Wilson, Mark Allen, Jessica Hutchins) (2004), Suicide Solution - Brody Condon (2002) READ: Chronophobia: On Time in the Art of the 1960's - Pamela M. Lee (2004) 05 2009.03.02 CHRONOPHOBIA: CHAPTER 3: BRIDGET RILEY'S EYE/BODY PROBLEM CONCEPTS: Op Art, appropriation, Game Engines, Hacker Art Aesthetics, Revealing Algorithms PLAY: Untitled Game - JODI (Joan Heemskerk and Dirk Paesmans) (1996 - 2001) READ: Chronophobia: On Time in the Art of the 1960's - Pamela M. Lee (2004) 06 2009.03.09 CHRONOPHOBIA: CHAPTER 4: ULTRAMODERNE: OR, HOW GEORGE KUBLER STOLE THE TIME IN THE SIXTIES ART CONCEPTS: 'The Sixties', Media Archeologies, small scale psychedelic technologies of transformation SCREEN: Super Mario Movie - Cory Arcangel and Paper Rad (2005); Super Mario Clouds" - Cory Archangel (2003); Mario Battle No. 1 - Myfanwy Ashmore (2000) READ: Chronophobia: On Time in the Art of the 1960's - Pamela M. Lee (2004) 07 2009.03.16 SPRING BREAK READ: Chronophobia: On Time in the Art of the 1960's - Pamela M. Lee (2004) * 2009.03.19 CONVERSATIONS AT THE EDGE: Cory Arcangel 08 2009.03.23 CHRONOPHOBIA: CHAPTER 5: CONCLUSION: THE BAD INFINITY/THE LONGUE DUREE CONCEPTS: Ambience Acts, Deep Time, Technoromanticism SCREEN: EMPIRE - Phil Solomon (2008); Rehearsals for Retirement - Phil Solomon (2007); Last Days In a Lonely Place - Phil Solomon (2007); Untitled (For David Gatten) - Phil Solomon (w/ Mark LaPore) (2005); READ: Gaming: Essays on Algorithmic Culture - Alexander R. Galloway (2006) 09 2009.03.30 GAMING: ESSAYS ON ALGORITHMIC CULTURE: CHAPTER 1 CONCEPTS: Gaming Cultures, Gamic Action, DeMaking, deconstruction PLAY: gameboy_ultraF_uk - Corby and Baily (2001 - 2002); The Intruder - Natalie Bookchin (1998 - 1999); Trigger Happy - Thompson + Craighead (1998) http://www.dot-store.com READ: Gaming: Essays on Algorithmic Culture - Alexander R. Galloway (2006) 10 2009.04.06 GAMING: ESSAYS ON ALGORITHMIC CULTURE: CHAPTER 2 CONCEPTS: First Person Shooters, Art Mods, Level edits, maps PLAY: Museum Meltdown - Palle Torsson Tobias Bernstrup (1996 - 1999); qqq - nullpointer (tom betts) (2002); BioTek Kitchen - Josephine Starrs + Leon Cmielowski (1999); Adam Killer - Brody Condon (2000) READ: Gaming: Essays on Algorithmic Culture - Alexander R. Galloway (2006) * 2009.04.09 CONVERSATIONS AT THE EDGE: SURVEYING THE FIRST DECADE: VIDEO ART AND ALTERNATIVE MEDIA IN THE U.S. with Curator Chris Hill 11 2009.04.13 GAMING: ESSAYS ON ALGORITHMIC CULTURE: CHAPTER 3 CONCEPTS: The Real, Simulations, Game Theory SCREEN: Gunship Ready - Brody Condon (2002); She Puppet - Peggy Ahwesh (2001) READ: Gaming: Essays on Algorithmic Culture - Alexander R. Galloway (2006) * 2009.04.16 CONVERSATIONS AT THE EDGE: THE FILMS OF BRUCE CONNER 12 2009.04.20 GAMING: ESSAYS ON ALGORITHMIC CULTURE: CHAPTER 4 CONCEPTS: Control, Cybernetics, Amplification of input SCREEN: Cockfight Arena - Eddo Stern, Mark Allen, Jessica Hutchins, Karen Lofgren (2001); Tekken Torture Tournament - Eddo Stern, Mark Allen (2001); PainStation - //////////fur//// (Roman Kirschner, Volker Morawe and Tilman Reiff) (2001 - 2004) READ: Gaming: Essays on Algorithmic Culture - Alexander R. Galloway (2006) 13 2009.04.27 NO CLASS CRITIQUE WEEK READ: Gaming: Essays on Algorithmic Culture - Alexander R. Galloway (2006) 14 2009.05.04 GAMING: ESSAYS ON ALGORITHMIC CULTURE: CHAPTER 5 CONCEPTS: Art Games, ‘active engagement in the social-political arena' PLAY: Antiwar Game - Josh On (2001); Madrid - newsgaming (Gonzalo Frasca, Sofía Battegazzore, Nicolás Olhaberry, Pepe Infantozzi, Fabián Rodriguez + Federico Balbi) (2004) 15 2009.05.11 FINAL PRESENTATIONS/DISCUSSION RESOURCES SELECTED RELATED BOOKS New Media, Old Media: Interrogating the Digital Revolution - Wendy Hui Kyong Chun AND Thomas W. Keenan (2003) Technoromanticism - Richard Coyne (1999) High Techne - R L Rutsky (1999) Art, Time & Technology - Charlie Gere (2006) Remediation: Understanding New Media - Jay David Bolter and Richard Grusin (2000) New Philosophy for New Media - Mark B.N. Hansen (2004) MediaArtHistories - Oliver Grau (2007) Deep Time of the Media: Toward an Archaeology of Hearing And Seeing by Technical Means - Siegfried Zielinski (2005) First Person: New Media as Story, Performance, and Game - Noah Wardrip-Fruin and Pat Harrigan (2006) Second Person: : Role-Playing and Story in Games and Playable Media - Pat Harrigan and Noah Wardrip-Fruin (2007) The Video Game Theory Reader - Mark J. P. Wolf and Bernard Perron (2003) Unit Operations: An Approach to Videogame Criticism - Ian Bogost (2008) Rules of Play - Katie Salen and Eric Zimmerman (2003) SELECTED RELATED TEXTS/RESOURCES selectparks http://selectparks.net Art Games - An Introduction - Kristine Ploug http://www.artificial.dk/articles/artgamesintro.htm Modification, Abstraction, Socialization. On Some Aspects of Artistic Computer Games - Tilman Baumgaertel (2004) http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ Ludology - Gonzalo Frasca (2001 - current) http://www.ludology.org Media Art Histories blog http://mediaarthistories.blogspot.com