WHAT IF the only states one can access are the states that one cannot imagine!? possible name for vocation - meta game designer / explorer and interaction designer game collage - half opacity games - double controller tool - body games structure vs style html css pattern matching time-based my games must be shamanic in nature - not be fundamentally about hunting or obtaining objects or deleting them or scoring if we have no choice, then do our mediums have choice? - prove they don't. there is still no choice - it is an illusion of choice every program is ultimately working towards quitting? choice is not freedom writing is a navigational tool for thinking can games be a navigational tool for socializing? quantum mechanics / relativism as description of interaction subjunctive thinking steps to the hunt of life mathematics does to the mind what yoga does to the body career specialization - tracking money/value is the prey sexual prowess/attraction child birth and sexual act retirement will - leave something behind for offspring while adding to the ground. interventionist - facts - specifics - determinism clockwork god - principles - abstractions - free will slow down contemporary weapons -- arrow landing as a gun shot or hitting/punching versus shooting. classroom examples of relativity design what listens, what thinks, and what speaks controller model view and then manipulate the interactivity - use bad commercial software manipulation to turn into games design flawed games based on flawed interactions in meatspace games are unfortunately about things - but they should be about people